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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;MPlaylistEvent</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class MPlaylistEvent</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">MPlaylistEvent <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../images/inherit-arrow.gif"> flash.events.Event</td>
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<p></p>
  MPlaylistEvent est envoyé par une MPlaylist lors d'un évènement déclenché par un joueur.
  <p></p>
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<div class="summaryTableTitle">Public Properties</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#people">people</a> : <a href="../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a>
<div class="summaryTableDescription">[read-only]
   MServerIdentifier du joueur concerné par l'evènement.</div>
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<a class="signatureLink" href="#MPlaylistEvent()">MPlaylistEvent</a>(type:String, people:<a href="../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a>, bubbles:Boolean = false, cancelable:Boolean = false)</div>
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   Crée un objet de type MPlaylistEvent.</div>
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<a class="signatureLink" href="#toString()">toString</a>():String</div>
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   Convertit l'objet en chaine de caractères.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#PEOPLE_CHANGE_INFO">PEOPLE_CHANGE_INFO</a> : String = "change_info"<div class="summaryTableDescription">[static]
   Evenement envoyé lors de la mise à jour du profil d'un joueur.</div>
</td><td class="summaryTableOwnerCol">MPlaylistEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#PEOPLE_IN">PEOPLE_IN</a> : String = "people_in"<div class="summaryTableDescription">[static]
   Evenement envoyé lors de la connexion d'un joueur.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#PEOPLE_OUT">PEOPLE_OUT</a> : String = "people_out"<div class="summaryTableDescription">[static]
   Evenement envoyé lors de la déconnexion d'un joueur.</div>
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<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="people"></a>
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<td class="detailHeaderName">people</td><td class="detailHeaderType">property</td>
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<code>people:<a href="../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a></code>&nbsp;&nbsp;[read-only]<p>
   MServerIdentifier du joueur concerné par l'evènement.
   </p><span class="label">Implementation</span>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get people():<a href="../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a></code>
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="MPlaylistEvent()"></a>
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<td class="detailHeaderName">MPlaylistEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function MPlaylistEvent(type:String, people:<a href="../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a>, bubbles:Boolean = false, cancelable:Boolean = false)</code><p>
   Crée un objet de type MPlaylistEvent.
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">type</span>:String</code> &mdash; Type de l'évènement.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">people</span>:<a href="../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a></code> &mdash; MServerIdentifier du joueur concerné par l'évènement.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">bubbles</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object participates in the bubbling stage of the event flow. The default value is false.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">cancelable</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object can be canceled. The default values is false.
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<div class="detailSectionHeader">Method detail</div>
<a name="toString()"></a>
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<td class="detailHeaderName">toString</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public override function toString():String</code><p>
   Convertit l'objet en chaine de caractères.
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>String</code> &mdash; Une chaîne de caractères de la forme <code class="prettyprint">[ClasseObject paramètre1="valeur1" paramètre2="valeur2" ... ]</code> 
   </td>
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<a name="constantDetail"></a>
<div class="detailSectionHeader">Constant detail</div>
<a name="PEOPLE_CHANGE_INFO"></a>
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<td class="detailHeaderName">PEOPLE_CHANGE_INFO</td><td class="detailHeaderType">constant</td>
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<div class="detailBody">
<code>public static const PEOPLE_CHANGE_INFO:String = "change_info"</code><p>
   Evenement envoyé lors de la mise à jour du profil d'un joueur.
   </p></div>
<a name="PEOPLE_IN"></a>
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<td class="detailHeaderName">PEOPLE_IN</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public static const PEOPLE_IN:String = "people_in"</code><p>
   Evenement envoyé lors de la connexion d'un joueur.
   </p></div>
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<td class="detailHeaderName">PEOPLE_OUT</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static const PEOPLE_OUT:String = "people_out"</code><p>
   Evenement envoyé lors de la déconnexion d'un joueur.
   </p></div>
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